DeltaBlade 2700
by Handshake Firm
DeltaBlade 2700 at PAX West 2019
Fight as a Rogue Cyberpunk Ninja-Robot in DeltaBlade 2700: an Action-Packed, High-Energy, Competitive Local Multiplayer Brawler with Explosive, Fast-Paced Sword Combat... and Jetpacks.
Graphics Engineer & Engine Programmer
April 2019 - September 2019
Featured at PAX West 2019 and released on Steam
Notable Features:
Visual Effects
As a VFX programmer for Handshake Firm, I created several complex shaders to improve the visual fidelity and polished feel of the game.
Some of this work can be found at Shadertoy by following the link below!
Responsibilities:
Extended the rendering pipeline of the engine, enabling the use of shaders and post-processing effects.
Enhanced visual fidelity of the game with the use of fragment shaders, particles and effects.
Debugged various performance issues at the final stage of product development, improving frame rate from 15 FPS to well over 100 FPS.
Created a VFX API that allows users to execute visual effects and modify their properties at runtime.